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Riot Games is introducing a permanent Team Deathmatch mode to Valorant with the 7.0 update on June 27, marking a dramatic shift from the tactical shooter's round-based foundation. This new mode strips away the economy phase and round timers, replacing them with continuous respawns and automatic loadout progression. Players will respawn every 1.5 seconds, and matches are a 5v5 race to 100 kills across three new maps designed specifically for the mode.
Team Deathmatch removes the purchasing phase entirely. Instead, each player's weapon loadout upgrades automatically through four stages: the match begins with pistols and escalates through intermediate firearms until the final stage equips everyone with the Vandal or Phantom assault rifles. Unlike standard Valorant modes, agent abilities recharge over time instead of requiring purchases. Additionally, powerful weapons spawn periodically on the map with limited ammunition, giving players temporary access to gear not available in their current stage.
The mode's lore is introduced through a trailer that adopts a time-loop theme, borrowing the tagline “Live. Die. Repeat” from the film Edge of Tomorrow. The trailer features agents Phoenix and Gekko, framing the endless respawns as part of an in-universe training simulation.
Alongside Team Deathmatch, patch 7.0 overhauls Valorant's free-to-play progression system. Daily rewards are being updated, and a new currency called Kingdom Credits will be earned simply by playing the game. These credits can be spent in a new accessory store for emotes, sprays, and items from previous battle passes, as well as used to unlock new agents. This change aims to give players more agency over cosmetic and character unlocks outside the standard battle pass structure.
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